![]() ![]() The player can have a hard time breaking free from the Mesmer when it is using its hypnosis, and can only break free if they swim far enough backwards, or look away. Note that if a Mesmer is killed while using its hypnosis on a creature or the player, its hypnosis will not cease, and will continue until the player runs out of oxygen, gets out of its pull, or is attacked. It will also use this as a hunting strategy to catch small fauna. It can also be seen using this behavior in self-defense against other larger fauna, fauna of the same size, or even against its own kind. If the Mesmer succeeds in attracting the player, it will attack by opening its body and thrusting its spiked tentacles towards the player, removing 35% of their health bar, then fleeing to avoid being struck. " It is your primary directive to swim closer to that beautiful creature. The Mesmer is capable of manipulating the player's mind, causing them to hear the PDA telling them to approach the Mesmer. These stalks surround its true toothless mouth. When attacking, the Mesmer's head opens up, revealing its soft, slimy body, and four pink stalks topped with sharp teeth. Its binocular eyes feature "~" shaped pupils, and yellow sclerae. Behind its head, right above and below, are two smaller blueish fins. ![]() Its head is bulky and speckled with white dots, ending with a teal maw. The Mesmer's body is ridged, shimmers purple, and ends in two small teal-coloured flippers in place of a tail, which it uses to paddle itself through the water. The patterns on these panels radiate and ripple when the creature is mesmerising its prey. Spoiler alert: The following section contains story related material.The Mesmer is a small, colorful fish with three design patterns its four large skin panels are bluish-white, and are capable of emitting a green bioluminescent glow at night, with dark violet stripes, and are surrounded by a thin translucent blue film. An example of this is finding a Stalker egg in the Jellyshroom Cave.Įggs can be used as fuel for the Bioreactor, though they provide far less energy than a hatched creature. They are destroyed by a Prawn Suit with a punch, or using a Propulsion or Repulsion Cannon on it, meaning they cannot be picked up with a Prawn Suit or moved around with tools, only by hand.Įggs can be found in their species' biomes, but gravity can cause an egg to roll or fall into another biome or cave. Crashfish explosions can destroy their own eggs and habitat if they are too close. Hits with a knife will slice open the egg, resulting in no creature being spawned. The exceptions are the Ampeel, as its electric shocks still apply damage, and the Crabsquid.Įggs can be destroyed. Most normally aggressive creatures will not attack the player if hatched in the Alien Containment, allowing the player to scan it even after it is released in the wild. They can die inside of the aquarium, however, if the aquarium's population limit is surpassed.īaby creatures can be picked up and placed outside in the water, where they will instantly become fully grown. The hatched creature will slowly grow until it is moderately-sized or can fit within the confines of the Alien Containment. After one to three in-game days, the egg will hatch into a smaller version of its respective species. After placing an egg inside an Alien Containment, it will stay where it was placed. After learning this information this way in-game, or from the table below, similar eggs can be identified by the biome it comes from, its appearance, and size.Īlmost all eggs can be placed inside an Alien Containment. The PDA gives the player this information instantly no matter where they are, without needing to be present to observe which creature came from which egg. Until they hatch, an egg is labeled as an unknown creature egg, changing to match the name of the creature the egg contained if it hatches inside an Alien Containment. ![]() They are the unhatched versions of their respective Fauna. Eggs are items found in Subnautica and Subnautica: Below Zero. ![]()
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